Weapons in SanctuaryRPG increase your stats while wielded. They can be
- dropped as loot from enemies
- stumbled upon while exploring
- found during Events
- crafted
- assembled using 100 iron ore you have mined
- rewards from quests
- given as gifts while labouring in your tavern
- discovered during extraordinary research at the Library
- drops from slot machine (not in Black Edition?)
Each weapon has a special mastery that can be increased each time you gain a level. The mastery points can be reset at the Colosseum for a fee.
Modifiers[]
Prefixes[]
Weapons can have the following prefixes/modifiers:
Prefix | Effect |
---|---|
Ascendant | 10% Bonus Experience gain. |
Bountiful | Salvages for 400% value. |
Burning | 5% Chance to BURN on hit. |
Cursed | Rolls higher STATS, but 10% to bleed player. |
Demonbleed | Deal 33% bonus damage to Demons |
Dragonslay | Deal 33% bonus damage to Dragons. |
Enchanted | Rolls higher STATS. |
Energized | Regenerate Guardian energy on hit. |
Freezing | 5% Chance to FREEZE on hit. |
Furious | RAGE meter increases by 3 on critical hits. |
Icetoad | 10% chance to freeze enemies on hit. |
Leeching | Grants 2% lifesteal on hit. |
Legendary | 5% Bonus Experience gain. |
Metalwarp | Deal 33% bonus damage to Robots. |
Reinforced | Rolls higher DAMAGE. |
Sapping | Grants 5% of Max MP on hit. |
Shocking | 5% Chance to SHOCK on hit. |
Skellybane | Deal 33% bonus damage to Skeletons. |
Titancrush | Deal 33% bonus damage to Titans. |
Bashing | Grants 3% chance to STUN on hit. |
Cleaving | Deal damage equal to 1% of your current HP per turn. |
Coldheart | When enemy is FROZEN, 10% to FREEZE again each turn. |
Confirmed | If combo count is 3, deal TRIPLE damage. |
Deceptive | Grants 25% chance to shock enemy when you're bleeding. |
Executing | Deal 50% bonus damage to enemies below 50% health. |
Gashing | Enemy takes 4x bleed damage when bleeding. |
Lunar | Deal 33% bonus damage during nighttime. |
Onus | Regenerate HP equal to your current MP every turn. |
Opportune | Deal 33% bonus damage, but missed grapple will hurt you. |
Parrying | Deal 50% of your ATK as damage when you're blocking. |
Seeker | Grants 10% chance to BLEED both self and enemy on hit. |
Serrated | Grants 10% chance to BLEED on Critical Hits. |
Smashing | Deal 50% bonus damage when CLOSEST to enemy. |
Solar | Deal 33% bonus damage during daytime. |
Swift | Deal 50% bonus damage if not using HEAVY armor or shield. |
Umbral | Player takes 50% less damage from BLEED. |
Unholy | Drain 5% of your HP per turn, but bleeds enemy each turn. |
Unstable | Gain 50% chance to BLEED you or enemy every turn. |
Factions[]
If the weapon share your faction (Factions) , you will get 20% damage.
Imbuing[]
After a new weapon has been equipped, the Blacksmith can imbue it for some extra damage. This can only be done once for that particular weapon.
Legendary/Ascendent Weapons[]
These rare and fine weapons will give you EXP bonus: 5% for legendaries and 10% for ascendants.
Note: Many pages in this wiki claim that legendary weapons give permanent stat increase. That needs to be verified, it is not the case for Maelstrom and Dreamhack.
Sword/Daggers[]
- Extra damage equal to 15% STR and 15% DEX
- Increases Crit chance by 10%
- When fully mastered: 10% to BLEED
Named swords/daggers[]
- Azurewrath (Legendary: +8 DEX)
- Bloodletter (Unique: +4 STR)
- Dirkrattle (Legendary dagger)
- Doombringer (Legendary: +8 STR)
- Famine (Runeword: +8 STR)
- Maelstrom (Legendary)
- Shadowfang (Unique: +4 ATK)
- Spelltrack (Legendary: +5 STR)
- Stormlash (Unreal: +31 ATK)
- Windforce (Unreal: +15 DEX)
- Wizardspike (Legendary: +8 INT)
Axe/Polearms[]
- Extra damage equal to 30% of STR
- Bonus damage on Crit (heavy mastery * 4)
- When fully mastered: 10% to deal 1% of enemy max HP
Named axe/polearms[]
- Bloodslayer (Unique: +8 ATK)
- Destiny (Legendary axe)
- Acclaim(Legendary axe)
- Wishslayer(Legendary axe)
- Hellslayer (Unreal: +15 STR, +5 VIT)
- The Mangler (Unique: +4 STR)
Mace/Mauls[]
- Extra damage equal to 15% STR and 15% INT
- Cannot Crit but always gives (Blunt mastery)% bonus damage
- When fully mastered: 10% to DAZE
Named mace/mauls[]
- Starcrush (Legendary maul)
- Päradox (Legendary maul)
Bow/Crossbows[]
- Extra damage equal to 30% DEX
- Cannot Block, 10% bonus dodge chance
- When fully mastered: 10% to MARK and del 1% of enemy HP
Named bow/crossbows[]
- Buriza (Unique: +4 DEX)
- Dreamhack (Legendary bow)
- Dreamwalker(Legedary bow)
- Taito (Legendary Crossbow)
Wand/Staffs[]
- Extra damage equal to 30%of INT obtained from leveling
- Bonus MP regeneration (magic mastery * 1)
- When fully mastered: 10% to CONFUSE
Named wand/staffs[]
- Boneshade (Unique: +4 INT)
- Memory (Runeword: +8 INT)
- Prophetus (Legendary staff)
- Spellhawk (Legendary wand)
- The Oculus (Unreal: +15 INT)
- Moribund (Legendary Staff)
- Farseak (Legendary Wand)
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