Enemy Status Effects[]
Name | Letter | Effect | Comments |
---|---|---|---|
Bleed | [B] | Lose 1% of current HP per turn. Can Stack. | Decreases over time unless reapplied. |
Burn | [B] | Lose 3%/2%/1% of current HP over 3 turns. Cannot stack. | |
Guarding | Hides enemy HP. Reduces damage taken. | Not regarded as a status by the game manual. Reposition in order to get around the guard. | |
Frozen | [F] | Cannot take any action for 2 turns. Can stack. | |
Shock | [S] | Interrupts charge/guard. Stacks increase by ONE every turn. | |
Stun | [S] | 4X Shock will stun for 4 turns. Enemy is helpless for 4 turns. | |
Confuse | [C] | 25% chance to hurt self on attack. Can be grappled more often. | |
Enraged | [E] | Charges at the player 25% more often. Gains +1% ATK per turn. | |
Mark | [M] | Deals 1% of enemy current HP. Consume deals +3%. Stacks to 3. |
Player Status Effects[]
Some status effects are beneficial, while others are applied to by your opponents in order to easier terminate you.
Most harmful effects can be removed by Riposte or the [4] Heal command. Certain Mercenaries (hired at the Blacksmith, when available) also remove/reduce status effects.
When you exit a battle, all statuses are reset.
Name | Letter | Effect | Comments |
---|---|---|---|
Curse | [C] | Can't ULT, -5% MAX MP, -10 RM/turn, hides status effects. | Riposte/Ravage [Q] will remove Curse. |
Bleed | [B] | Lose 5% of MAX HP per turn for 7 turns. Turns can stack. | Decreases over time unless reapplied |
Blind | Battle hub does not show you available commands and what they do. Commands still work though. | The damaging manta does not seem to work - it neither consumes nor damages. | |
Wound | [W] | Take damage when moving. Repositioning is less effective. | |
Ensnare | [E] | Player cannot reposition, run, nor heal. ULT is disabled | When Ensnared, a special command ([5]) becomes available to break free. Barbarians can Cleave out of Ensnare. |
Poison | [P] | Damage is dealt per turn, will get progressively worse. | 4 stacks will make you Blind |
Slowed | [S] | Charging enemies will connect in ONE turn instead of TWO | |
Exposed | [E] | Take 50% extra damage from basic attacks. Can stack | Repositioning will reduce the stack. Riposte will clear it. |
Mobile | [M] | Next attack will AMBUSH. This triggers upon 4 repositions. | |
Ambush | [A] | Next attach AMBUSH after 4x Reposition. Move CLOSE to enemy. | |
HP Regen | [+] | HP Regenerates. | Can stack |
MP Regen | [+] | MP Regenerates. |