Class Info[]
You are a Paladin, and enjoy copious amounts of STRENGTH and INTELLIGENCE! Healing various objects and smashing enemies are what you like to do best. You are a sight to behold, and some might even call you a bit overpowered. Graceful in terms of both offence and defence, you are truly heroic.
Find Paladin Builds here
Class Perks[]
- When MP is above 50%, regenerates 5% of current HP per turn
- Health regeneration above is DOUBLED if RAGE meter is full
- Riposte will HEAL for 50% of damage dealt
- Regenerate health equal to FOUR times each MP spent
- Gain 20 MP when attacked while Barrier is active
- Gains bonus ATK from manual allocation of stat points in WIS and INT
- Heals are 5% more effective
- 10% chance to SHOCK enemy when attacked while Barrier is active
- On successful block, deal 100% of your ATK to enemy
- Has a 10% innate chance to block enemy attacks
- Critical Hits have a 10% chance to cure all status effects
- Hit confirms will heal you for 33% of your current HP
- Deal 25% bonus damage to all Skeletons
- Your damage is reduced by 25% when a 'Heavy' shield not equipped
- Gains 40 MP per Reposition.
- Heavy armor grants 5% damage mitigation
Attack/moves[]
Basic[]
Below are the attacks available to a freshly started Paladin. More are unlocked as you gain experience, see Level Unlocks
- Bash: No MP, 50% ATK + INT damage
- Smite Flurry: No MP, 200% ATK, -HP
- Retribution: -10MP, 20% ATK
- Divine Justice (Linker): -10 MP, 150% ATK, 36% Crit
- Final Blast (Finisher): -20 MP, 170% ATK, 54% Crit
- Divine Rend: NP MP, 100% ATK, Restore HP
- Reckoning: No MP, 160% ATK
- Righteous Slash: -10 MP, 40% ATK
- Holy Light (Heal): -20 MP, Restore HP
- Shield Slam (Linker): -10 MP, 500% ATK
- Mending Slam (Finisher): -20MP, 500% ATK, Restore HP
Ultimate[]
- Holy Wrath: +10 MP, (large) ATK + INT damage
- Feral Lash: +Max MP, (larger) ATK , + MP fill
Class Advancement (Personality)[]
Your personality finally is set - after surviving the Doctor in Act1. For Paladin, you might end up being
- Gentle (+5 DEX, -3 INT) [The cleanest kill is the most humane.]
- Bold (+3 STR, -2 VIT) [When taking a risk, sometimes you need faith.]
- Docile (+6 VIT, -4 STR) [Casted HEAL on spiders as a child.]
Class advancement (Disciplines)[]
You can choose a discipline after your triumph over the Reaper in Act1. For Paladin, these are
- Templar
- 100% chance to BLOCK attacks when casting heal
- 33% chance for Riposte to SHOCK enemies
- Avenger
- 33% chance to SHOCK enemies when using HEAL
- Riposte increases rage meter by 5
- Priest
- 5% chance to HEAL upon dodge, block, and evade
- HEAL will refund MP cost and refresh Barrier stacks