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Class Info[edit | edit source]

You are a Paladin, and enjoy copious amounts of STRENGTH and INTELLIGENCE! Healing various objects and smashing enemies are what you like to do best. You are a sight to behold, and some might even call you a bit overpowered. Graceful in terms of both offence and defence, you are truly heroic.

Find Paladin Builds here

Class Perks[edit | edit source]

  • When MP is above 50%, regenerates 5% of current HP per turn
  • Health regeneration above is DOUBLED if RAGE meter is full
  • Riposte will HEAL for 50% of damage dealt
  • Regenerate health equal to FOUR times each MP spent
  • Gain 20 MP when attacked while Barrier is active
  • Gains bonus ATK from manual allocation of stat points in WIS and INT
  • Heals are 5% more effective
  • 10% chance to SHOCK enemy when attacked while Barrier is active
  • On successful block, deal 100% of your ATK to enemy
  • Has a 10% innate chance to block enemy attacks
  • Critical Hits have a 10% chance to cure all status effects
  • Hit confirms will heal you for 33% of your current HP
  • Deal 25% bonus damage to all Skeletons
  • Your damage is reduced by 25% when a 'Heavy' shield not equipped
  • Gains 40 MP per Reposition.
  • Heavy armor grants 5% damage mitigation

Attack/moves[edit | edit source]

Basic[edit | edit source]

Below are the attacks available to a freshly started Paladin. More are unlocked as you gain experience, see Level Unlocks

  • Bash: No MP, 50% ATK + INT damage
  • Smite Flurry: No MP, 200% ATK, -HP
  • Retribution: -10MP, 20% ATK
  • Divine Justice (Linker): -10 MP, 150% ATK, 36% Crit
  • Final Blast (Finisher): -20 MP, 170% ATK, 54% Crit
  • Divine Rend: NP MP, 100% ATK, Restore HP
  • Reckoning: No MP, 160% ATK
  • Righteous Slash: -10 MP, 40% ATK
  • Holy Light (Heal): -20 MP, Restore HP
  • Shield Slam (Linker): -10 MP, 500% ATK
  • Mending Slam (Finisher): -20MP, 500% ATK, Restore HP

Ultimate[edit | edit source]

  • Holy Wrath: +10 MP, (large) ATK + INT damage
  • Feral Lash: +Max MP, (larger) ATK , + MP fill

Class Advancement (Personality)[edit | edit source]

Your personality finally is set - after surviving the Doctor in Act1. For Paladin, you might end up being

  • Gentle (+5 DEX, -3 INT) [The cleanest kill is the most humane.]
  • Bold (+3 STR, -2 VIT) [When taking a risk, sometimes you need faith.]
  • Docile (+6 VIT, -4 STR) [Casted HEAL on spiders as a child.]

Class advancement (Disciplines)[edit | edit source]

You can choose a discipline after your triumph over the Reaper in Act1. For Paladin, these are

  • Templar
    • 100% chance to BLOCK attacks when casting heal
    • 33% chance for Riposte to SHOCK enemies
  • Avenger
    • 33% chance to SHOCK enemies when using HEAL
    • Riposte increases rage meter by 5
  • Priest
    • 5% chance to HEAL upon dodge, block, and evade
    • HEAL will refund MP cost and refresh Barrier stacks
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