These are used to denote changes in combat behavior and capabilities for enemies. Some off these causes Status Effects on player or enemy.
|Alpha||Always accompanied by a powerful minion.|
|Affluent||Yields double gold and experience rewards.|
|Barbed||Enemy will deal immense damage to you if you use your ultimate attack.|
|Blinding||Enemy obscures your move list for a while.|
|Bloodrush||Bleeding stacks on player deal triple their normal damage.|
|Caustic||Player starts combat with 50% Max HP.|
|Champion||Enemy will enrage more often and is very powerful.|
|Crippling||Upon the player moving/repositioning, it has 25% chance of being crippled (WOUNDed)|
|Cursing||Frequently inflicts you with the cursed status.|
|Dangerous||Wounds player when closest to player.|
|Demonic||Deals 50% more damage. Loses 5% current HP per turn.|
|Desecrator||Bleeds you frequently.|
|Fast||Swift and can dodge stuns. Slows you often.|
|Focused||Enemy attacks are impossible to dodge.|
|Gigantic||Enemy deals major damage to you often.|
|Healthy||Enemy has much more health than usual.|
|Immune||Enemy is impervious to Ultimate attacks.|
|Imposing||Your heal power will diminish every other turn.|
|Insidious||Enemy attacks grow stronger every turn.|
|Ironclad||Takes 50% reduced damage from attacks.|
|Masochist||Enemy gains 1% ATK every time it takes damage.|
|Mirroring||Enemy gains 5% of player's ATK every turn.|
|Molten||Enemy automatically deals damage to you each turn.|
|Nimble||Enemy dodges all finishing attacks.|
|Noxious||Enemy is surrounded by a cloud of poison.|
|Numbing||Player's health values are hidden.|
|Obstinate||Enemy heals itself while guarding.|
|Opportune||Enemy deals 50% more damage if player has the bleeding status.|
|Punisher||Enemy attacks wound the player if the player is bleeding (Not sure, Hint says it wounds when your HP is low)|
|Punishing||Enemy attacks deal 50% more damage if the player is under 50% of maximum hit points.|
|Ranged||Enemy will expose the player when far from the player.|
|Resilient||Enemy heals itself when the player heals.|
|Resistant||Enemy is immune to all status effects.|
|Sapper||Enemy continuously drains the player's magic points.|
|Shielding||Enemy activates the guard action more often.|
|Shrouded||Enemy's hit point values are hidden.|
|Silencer||Enemy will break the player's mantra and barrier more often.|
|Smiter||Enemy drains the player's magic points, rage, and ultimate attack value.|
|Unstable||Enemy applies bleed status to itself and the player often.|
|Vampiric||Enemy heals continuously.|
|Vengeful||Enemy deals heavy damage to the player upon death. Patch 2.0.3 claims this can never kill you.|
|Vicious||Enemy has unusually high attack power.|
|Wrangler||Enemy frequently applies the ensnare status to the player.|
[CHARGELOT] = Enemies deal ADDITIONAL damage when charging.
[MANATHRESH] = Enemies will THRESH your MP and deal damage.
[DOOMCASTER] = Enemies will DOOM your HP often, halving it.
[THORNGUARD] = Enemies will activate their THORNED ARMOR. (previous to Black Edition called Baneguard) When the enemy is <THORNING>, you take bleed stacks whenever you attack. <THORNING> can be removed by ULT or Guardian.
[EMPOWERED] = Enemies are mini-bosses, and are tougher to kill.