Armors[]
Your Armor value provides damage reduction. Different armor types convey different benefits.
Armor Types[]
Light:
- DODGE WHEN MOVE: 75% Chance
- BLEED REDUCTION: Reduces 0 stacks per turn
- TRAMPLE DEFENSE: +10% Damage reduction
- REPOSITION MP: +20 Bonus MP
- HIT CONFIRM: 20% Chance
Medium:
- DODGE WHEN MOVE: 50% Chance
- BLEED REDUCTION: Reduces 0 stacks per turn
- TRAMPLE DEFENSE: +50% Damage reduction
- REPOSITION MP: +10 Bonus MP
- HIT CONFIRM: 10% Chance
Heavy:
- DODGE WHEN MOVE: 25% Chance
- BLEED REDUCTION: Reduces 1 stack per turn
- TRAMPLE DEFENSE: +66% Damage reduction
- REPOSITION MP: +0 Bonus MP
- HIT CONFIRM: 5% Chance
Armor/Shield-specific prefixes[]
Blessed - Bonus stat roll
Greater - Bonus defence roll
Lesser - Reduced defence roll
Prefixes that can roll on all Armors/Shields/Charms[]
Cloaking - Reduces EXPOSED status by 1 per turn
Deflecting - Reduces incoming damage by 5%
Enraging - Increases RAGE meter by 1 per turn
Marking - 25% chance to MARK enemy per turn
Marveling - If HP is less than 25%, ATK is doubled
Meditative - Regain 1% of current MP per turn
Mending - Regain 1% of current HP per turn
Redeeming - If MP is <33%, Restore 5% Max MP per turn