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Armors[]

Your Armor value provides damage reduction. Different armor types convey different benefits.

Armor Types[]

Light:

  • DODGE WHEN MOVE: 75% Chance
  • BLEED REDUCTION: Reduces 0 stacks per turn
  • TRAMPLE DEFENSE: +10% Damage reduction
  • REPOSITION MP: +20 Bonus MP
  • HIT CONFIRM: 20% Chance

Medium:

  • DODGE WHEN MOVE: 50% Chance
  • BLEED REDUCTION: Reduces 0 stacks per turn
  • TRAMPLE DEFENSE: +50% Damage reduction
  • REPOSITION MP: +10 Bonus MP
  • HIT CONFIRM: 10% Chance

Heavy:

  • DODGE WHEN MOVE: 25% Chance
  • BLEED REDUCTION: Reduces 1 stack per turn
  • TRAMPLE DEFENSE: +66% Damage reduction
  • REPOSITION MP: +0 Bonus MP
  • HIT CONFIRM: 5% Chance

Armor/Shield-specific prefixes[]

Blessed - Bonus stat roll

Greater - Bonus defence roll

Lesser - Reduced defence roll

Prefixes that can roll on all Armors/Shields/Charms[]

Cloaking - Reduces EXPOSED status by 1 per turn

Deflecting - Reduces incoming damage by 5%

Enraging - Increases RAGE meter by 1 per turn

Marking - 25% chance to MARK enemy per turn

Marveling - If HP is less than 25%, ATK is doubled

Meditative - Regain 1% of current MP per turn

Mending - Regain 1% of current HP per turn

Redeeming - If MP is <33%, Restore 5% Max MP per turn

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