Armor

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Armors
Your Armor value provides damage reduction. Different armor types convey different benefits.

Armor Types
Light: Medium: Heavy:
 * DODGE WHEN MOVE: 75% Chance
 * BLEED REDUCTION: Reduces 0 stacks per turn
 * TRAMPLE DEFENSE: +10% Damage reduction
 * REPOSITION MP: +20 Bonus MP
 * HIT CONFIRM: 20% Chance
 * DODGE WHEN MOVE: 50% Chance
 * BLEED REDUCTION: Reduces 0 stacks per turn
 * TRAMPLE DEFENSE: +50% Damage reduction
 * REPOSITION MP: +10 Bonus MP
 * HIT CONFIRM: 10% Chance
 * DODGE WHEN MOVE: 25% Chance
 * BLEED REDUCTION: Reduces 1 stack per turn
 * TRAMPLE DEFENSE: +66% Damage reduction
 * REPOSITION MP: +0 Bonus MP
 * HIT CONFIRM: 5% Chance

Armor/Shield-specific prefixes
Blessed  - Bonus stat roll

Greater  - Bonus defence roll

Lesser  - Reduced defence roll

Prefixes that can roll on all Armors/Shields/Charms
Cloaking - Reduces EXPOSED status by 1 per turn

Deflecting - Reduces incoming damage by 5%

Enraging - Increases RAGE meter by 1 per turn

Marking - 25% chance to MARK enemy per turn

Marveling - If HP is less than 25%, ATK is doubled

Meditative - Regain 1% of current MP per turn

Mending - Regain 1% of current HP per turn

Redeeming - If MP is <33%, Restore 5% Max MP per turn