Talk:Any Class Build/@comment-98.248.37.55-20150711100437

Oh, and if you're stacking VIT, go with Lizard Gear, not Turtle Gear.

'Ordinary' attacks -- the sort that rely on ATK -- won't be the threats to you. On the standard monster level, the Inferno-difficulty boss's regular attacks might do maybe 9000 damage if you have good armor mitigation (and by the end of inferno, you should have crafted enough to get nearly 70% anyway, even if you don't have any +5% items). When you can have a million hit points or more, nine thousand is nothing. What will hurt you are the attacks which scale with your health, like doom and missiles, and (more slowly) poison -- not one of which is affected by enemy attack power.

What Lizard Gear does is give you regeneration that scales with max hit points, helping make you basically invulnerable to 'normal' attacks and powering the reckoning mantra (which costs you health, to do a ridiculous amount of damage to the enemy) or tolerating blood (for bloodthrust).

Extreme examples:

http://i.imgur.com/ziqiuft.png (character build; 1.2M hp after pretty extreme amount of crafting)

http://i.imgur.com/DP22HNN.png (doing ~1.2M damage in a single bloodthrust, while Eternal Guardian manages a mere 8756).

Lizard Gear would give healing ~61K health/turn guaranteed, stacking health mastery gave a ~34% chance per turn of healing 25% (308K health), as a barbarian would have regenerated 5% guaranteed if below 50%. Even a 100% reduction in enemy attack skill (impossible, you can only upgrade each wardrobe 20 times) would provide less healing than the 5% lizard gear and would do nothing against special atacks (bleed, doom, missile, poison, etc).