Time

As you venture around, time passes - sometimes. It seems that the only relevant time elements are 'day' and 'night'. Certain activities make time progress, other do not.

What takes time and what happens a time flows?
Activities that make time pass Activities where time is frozen
 * Sleeping
 * Doing research
 * Combat (each fight is one hour?)
 * Crafting
 * Reading
 * Drinking, serving and entertaining patrons in the Tavern
 * Exploration (short of the enemies you will meet/fight)

As time passes
 * More digging can be done at the Campground - that might net you items
 * Deeper digging can be done at the Campground - that will net you ore - that can be made into weapons/shields.
 * New weapons may show up at the Blacksmith
 * New mercenaries may show up at the Blacksmith
 * New patrons/customers show up in the Tavern
 * Beer prices fluctuate in in the Tavern
 * New dungeons get available in the Colosseum
 * Your ELO rating will drop slowly at the Colosseum

Effects

 * Solar weapons do more damage

Exclusive daytime activities

 * Doing research at the Library

Effects

 * Undeads are more powerful. Skeletons are obviously undead - but they are not the only ones
 * Lunar weapons do more damage

Exclusive nocturnal activities

 * Sleeping