Talk:Any Class Build/@comment-98.248.37.55-20150710050737

Stack VIT, healing mastery, an Unstable weapon (to make yourself bleed; Cursed weapons do this too, but far less often), and the Reckoning mantra.

VIT => hit points, heal strength, *and* offensive power; both Reckoning and Bloodthrust do damage based on your health. A cast of Reckoning will do VIT-based damage on its own for a few turns, good if you need to reposition 2-3 times in a row to stop the missile lock meter from filling; while Bloodthrust will take your bleed, give it to the enemy, and do damage roughly equivalent to your health. It's easier to get ridiculous health than it is to get ridiculous ATK.

No monster is immune to either (SILENCING enemies aren't immune to Mantras, just cause them to end early; RESISTANT monsters won't be bled, but still take massive damage). BARBED and IMMUNE are irrelevant. BLINDING monsters weaken your Mantra (they seem to take much less damage from it while you're blind, anyway) but bloodthrust still does full damage. Neither takes mana points, either, so you can laugh at SMITING and THRESHING enemies.

With extreme VIT stacking combined with crazy offensive power, you mostly have to worry about DOOMing and missiles -- both scale brutally (doom halves your health, missiles do 50% of *max* health, both always do full damage regardless of character build -- so DOOM + missile hit without regaining health in between is always fatal). Repositioning can prevent missile lock, just keep your Mantra up to keep doing damage while you dodge to get the meter back down, or use the Guardian to tank briefly if you're in a really bad way).