Paladin

Back to Character Selection

Class Info
You are a Paladin, and enjoy copious amounts of STRENGTH and INTELLIGENCE! Healing various objects and smashing enemies are what you like to do best. You are a sight to behold, and some might even call you a bit overpowered. Graceful in terms of both offence and defence, you are truly heroic.

Find Paladin Builds here

Class Perks

 * When MP is above 50%, regenerates 5% of current HP per turn
 * Health regeneration above is DOUBLED if RAGE meter is full
 * Riposte will HEAL for 50% of damage dealt
 * Regenerate health equal to FOUR times each MP spent
 * Gain 20 MP when attacked while Barrier is active
 * Gains bonus ATK from manual allocation of stat points in WIS and INT
 * Heals are 5% more effective
 * 10% chance to SHOCK enemy when attacked while Barrier is active
 * On successful block, deal 100% of your ATK to enemy
 * Has a 10% innate chance to block enemy attacks
 * Critical Hits have a 10% chance to cure all status effects
 * Hit confirms will heal you for 33% of your current HP
 * Deal 25% bonus damage to all Skeletons
 * Your damage is reduced by 25% when a 'Heavy' shield not equipped
 * Gains 40 MP per Reposition.
 * Heavy armor grants 5% damage mitigation

Basic
Below are the attacks available to a freshly started Paladin. More are unlocked as you gain experience, see Level Unlocks
 * Bash: No MP, 50% ATK + INT damage
 * Smite Flurry: No MP, 200% ATK, -HP
 * Retribution: -10MP, 20% ATK
 * Divine Justice (Linker): -10 MP, 150% ATK, 36% Crit
 * Final Blast (Finisher): -20 MP, 170% ATK, 54% Crit
 * Divine Rend: NP MP, 100% ATK, Restore HP
 * Reckoning: No MP, 160% ATK
 * Righteous Slash: -10 MP, 40% ATK
 * Holy Light (Heal): -20 MP, Restore HP
 * Shield Slam (Linker): -10 MP, 500% ATK
 * Mending Slam (Finisher): -20MP, 500% ATK, Restore HP

Ultimate

 * Holy Wrath: +10 MP, (large) ATK + INT damage
 * Feral Lash: +Max MP, (larger) ATK, + MP fill

Class Advancement (Personality)
Your personality finally is set - after surviving the Doctor in Act1. For Paladin, you might end up being
 * Gentle (+5 DEX, -3 INT) [The cleanest kill is the most humane.]
 * Bold (+3 STR, -2 VIT) [When taking a risk, sometimes you need faith.]
 * Docile (+6 VIT, -4 STR) [Casted HEAL on spiders as a child.]

Class advancement (Disciplines)
You can choose a discipline after your triumph over the Reaper in Act1. For Paladin, these are
 * Templar
 * 100% chance to BLOCK attacks when casting heal
 * 33% chance for Riposte to SHOCK enemies
 * Avenger
 * 33% chance to SHOCK enemies when using HEAL
 * Riposte increases rage meter by 5
 * Priest
 * 5% chance to HEAL upon dodge, block, and evade
 * HEAL will refund MP cost and refresh Barrier stacks