Charm

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Amulets take up the item slot and don't have a rarity like weapons and armors, though they may be classified as "dull", "plain", or "shiny". They are shown as loot with 5/300 chance of drop. (Talk: Are amulets still in the game with Black Edition?  I have yet to find one after many loots.)

Charms

Charms occupy one of four available equipment slots. They can be obtained through random drops, or combining three WOOD SLATS



Charm-specific prefixes
Fire - 5% chance to BURN enemy each turn

Ice - 5% chance to FREEZE enemy each turn

Lightning - 5% chance to SHOCK eney each turn

Holy - 10% chance to clear all debuffs on you each turn

Hopeful - Heal for a bonus 15% of your current HP on Heal

Hunter - Enemies start battle at 90% health

Jinxing - While CURSED, has a 10% chance to BLEED enemy each turn

Spudly - 66% Bonus Damage when using a weapon named Potato

Tetra - Gain 2% FREEZE, 2% BURN, 2% SHOCK, 2% BLEED chance

Vamp - 20% Lifesteal on hit, but HP is capped at 66% of Max HP

Vile - Gain 33% bonus damage when poisoned or bleeding

Voodoo - All damage taken is also dealt to enemy each turn

Prefixes that can roll on all Armors/Shields/Charms
Cloaking - Reduces EXPOSED status by 1 per turn

Deflecting - Reduces incoming damage by 5%

Enraging - Increases RAGE meter by 1 per turn

Marking - 25% chance to MARK enemy per turn

Marveling - If HP is less than 25%, ATK is doubled

Meditative - Regain 1% of current MP per turn

Mending - Regain 1% of current HP per turn

Redeeming - If MP is <33%, Restore 5% Max MP per turn

Amulets
Bronze Amulet (+1 ALL)

Silver Amulet (+2,3,6 ALL)

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