Weapons

Weapons in SanctuaryRPG increase your stats while wielded. They can be Each weapon has a special mastery that can be increased each time you gain a level. The mastery points can be reset at the Colosseum for a fee.
 * dropped as loot from enemies
 * stumbled upon while exploring
 * found during Events
 * crafted
 * assembled using 100 iron ore you have mined
 * rewards from quests
 * given as gifts while labouring in your tavern
 * discovered during extraordinary research at the Library
 * drops from slot machine (not in Black Edition?)

Prefixes
Weapons can have the following prefixes/modifiers:

Factions
If the weapon share your faction (Factions), you will get 20% damage.

Imbuing
After a new weapon has been equipped, the Blacksmith can imbue it for some extra damage. This can only be done once for that particular weapon.

Legendary/Ascendent Weapons
These rare and fine weapons will give you EXP bonus: 5% for legendaries and 10% for ascendants.

Note: Many pages in this wiki claim that legendary weapons give permanent stat increase. That needs to be verified, it is not the case for Maelstrom and Dreamhack.

Sword/Daggers

 * Extra damage equal to 15% STR and 15% DEX
 * Increases Crit chance by 10%
 * When fully mastered: 10% to BLEED

Named swords/daggers

 * Azurewrath (Legendary: +8 DEX)
 * Bloodletter (Unique: +4 STR)
 * Dirkrattle (Legendary dagger)
 * Doombringer (Legendary: +8 STR)
 * Famine (Runeword: +8 STR)
 * Maelstrom (Legendary)
 * Shadowfang (Unique: +4 ATK)
 * Spelltrack (Legendary: +5 STR)
 * Stormlash (Unreal: +31 ATK)
 * Windforce (Unreal: +15 DEX)
 * Wizardspike (Legendary: +8 INT)

Axe/Polearms

 * Extra damage equal to 30% of STR
 * Bonus damage on Crit (heavy mastery * 4)
 * When fully mastered: 10% to deal 1% of enemy max HP

Named axe/polearms

 * Bloodslayer (Unique: +8 ATK)
 * Destiny (Legendary axe)
 * Acclaim(Legendary axe)
 * Wishslayer(Legendary axe)
 * Hellslayer (Unreal: +15 STR, +5 VIT)
 * The Mangler (Unique: +4 STR)

Mace/Mauls

 * Extra damage equal to 15% STR and 15% INT
 * Cannot Crit but always gives (Blunt mastery)% bonus damage
 * When fully mastered: 10% to DAZE

Named mace/mauls

 * Starcrush (Legendary maul)
 * Päradox (Legendary maul)

Bow/Crossbows

 * Extra damage equal to 30% DEX
 * Cannot Block, 10% bonus dodge chance
 * When fully mastered: 10% to MARK and del 1% of enemy HP

Named bow/crossbows

 * Buriza (Unique: +4 DEX)
 * Dreamhack (Legendary bow)
 * Dreamwalker(Legedary bow)
 * Taito (Legendary Crossbow)

Wand/Staffs

 * Extra damage equal to 30%of INT obtained from leveling
 * Bonus MP regeneration (magic mastery * 1)
 * When fully mastered: 10% to CONFUSE

Named wand/staffs

 * Boneshade (Unique: +4 INT)
 * Memory (Runeword: +8 INT)
 * Prophetus (Legendary staff)
 * Spellhawk (Legendary wand)
 * The Oculus (Unreal: +15 INT)
 * Moribund (Legendary Staff)
 * Farseak (Legendary Wand)


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